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Using Device Camera – Unity3D (C#) You can get image from device camera in your scene to use for VR, player portrait etc. It’s pretty easy and tricky. Actually there is no object for device camera. We use the image captured from camera as material and display it on an […]

Using Device Camera – Unity3D (C#)


Change Camera – Unity3D (C#) Switching between multiple cameras is familiar to everybody from racing games. You can get a view from rear, front, interior etc. It’s easy to implement. If you use two or three cameras, you can assign a key to change camera and make them disabled and […]

Change Camera – Unity3D (C#)


Occlusion Culling Tutorial – Unity3D You can use occlusion culling to hide unnecessary object for camera. You don’t need the object behind the camera. So, hide it! !!(This property is free only for Unity3D 5.0 or newer versions.)!! At first, create a terrain and a cube. Edit the static choices […]

Occlusion Culling Tutorial – Unity3D