Using Device Camera – Unity3D (C#) You can get image from device camera in your scene to use for VR, player portrait etc. It’s pretty easy and tricky. Actually there is no object for device camera. We use the image captured from camera as material and display it on an […]
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Change Camera – Unity3D (C#) Switching between multiple cameras is familiar to everybody from racing games. You can get a view from rear, front, interior etc. It’s easy to implement. If you use two or three cameras, you can assign a key to change camera and make them disabled and […]