Using Device Camera – Unity3D (C#) You can get image from device camera in your scene to use for VR, player portrait etc. It’s pretty easy and tricky. Actually there is no object for device camera. We use the image captured from camera as material and display it on an […]

Using Device Camera – Unity3D (C#)

This function is used for UI buttons mostly but sometimes we need it in game specs. It is implemented easily with mouse enter-exit listeners. We can change color of an object with renderers. Create a cube object and attach this script to it. At first, define 2 colors for standard […]

Change Color on Hover (Mouseover) – Unity3D (C#)

Create Timer – Unity3D (C#) A visible or background timer runs on most games. We will create an easy one which ticks seconds. In this tutorial we don’t use any value such as integer, float etc. We just need a GUI text. Let’s create. Open your project and create a GUIText. […]

Create Timer – Unity3D (C#)

Creating New Game Object at Run Time  – Unity3D (C#) Games not only include driving car or make run a character but also include creating new objects. At this point, “Prefab” thing is included. In that case what is prefab? You can find thousands of definition for prefab but I […]

Creating New Game Object at Run Time – Unity3D ...