Snow Effect with Particle System – Unity3D In this tutorial, we will create our own snowing effect in scene. I must say that, you can use “Light Snow” system in standard assets of Unity. We will create a snow effect with it too at the end of this post but […]
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Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell. public GameObject plane; public int width = 10; public int height = 10; private GameObject[,] gridd = […]
Tile-Based Ground – Unity3D (C#)
Grid System – Unity3D (C#) Grid system is used mostly in RTS games. Your characters or buildings move on grids. You need a matrix to create a grid system. public float cell_size = 2.0f; private float x, y, z; void Start() { x = 0f; y = 0f; z = 0f; […]
