ground


Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell.   [crayon-63dd7558e1d23292716642/] ©Coffee Break Codes – Tile-Based Ground – Unity3D (C#)

Tile-Based Ground – Unity3D (C#)