Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell. [crayon-650d2601e1e06280771630/] ©Coffee Break Codes – Tile-Based Ground – Unity3D (C#)
grid
Grid System – Unity3D (C#) Grid system is used mostly in RTS games. Your characters or buildings move on grids. You need a matrix to create a grid system. [crayon-650d2601e6b55206470907/] ©Coffee Break Codes – Grid System – Unity3D (C#)