grid


Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell.   [crayon-6728878dbf7d0013547113/] ©Coffee Break Codes – Tile-Based Ground – Unity3D (C#)

Tile-Based Ground – Unity3D (C#)


Grid System – Unity3D (C#) Grid system is used mostly in RTS games. Your characters or buildings move on grids. You need a matrix to create a grid system. [crayon-6728878dd9801510742404/]   ©Coffee Break Codes – Grid System – Unity3D (C#)

Grid System – Unity3D (C#)