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Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell.   [crayon-682210ba8f96b216638857/] ©Coffee Break Codes – Tile-Based Ground – Unity3D (C#)

Tile-Based Ground – Unity3D (C#)