Daily archives: April 8, 2015


Occlusion Culling Tutorial – Unity3D You can use occlusion culling to hide unnecessary object for camera. You don’t need the object behind the camera. So, hide it! !!(This property is free only for Unity3D 5.0 or newer versions.)!! At first, create a terrain and a cube. Edit the static choices […]

Occlusion Culling Tutorial – Unity3D