Tile-Based Ground – Unity3D (C#) To create a tile-based ground, we need a simple matrix system. A (row X column) matrix will take a plane texture and draw it in each cell. [crayon-5c6c42b4cfa04446852014/] ©Coffee Break Codes – Tile-Based Ground – Unity3D (C#)
Daily Archives: March 11, 2015
Grid System – Unity3D (C#) Grid system is used mostly in RTS games. Your characters or buildings move on grids. You need a matrix to create a grid system. [crayon-5c6c42b4d03ab262290739/] ©Coffee Break Codes – Grid System – Unity3D (C#)